
It is our biggest update so far. We’re immensely proud of getting here and we appreciate all your love, patience, support and feedback so far! If you haven’t played Towers of Aghasba, there has never been a better time over the next few weeks. Your support makes this world possible. The Dreamlit team has ranged in size from 4-30 core developers at any given time and we really could not do any of this without you. Now is the time to leave a review if you haven't. We welcome your feedback, and we hope it's kind, or constructive!
Biggest highlights of this update:
Complete rework to the inventory (MORE SPACE!)
Goodbye to Gold, hello to Kip- our new currency!
A brand new crop planting system!
Improved Building modes!
2 NEW MOUNTS- A Juvor and Bararu!
Improved chest looting experience & Museum rewards!
2 New NPC Side Quests- for Jabari and Patihoon!
MASSIVE Performance Improvements!
Major improvements to multiplayer!
New merchants and items!
Known Big Issues:
Museum displays may not complete properly for old saves.
In Multiplayer, clients may need to talk to the rancher to use mounts.
A number of additional issues for Guests in multiplayer. Expect Hotfixes.

Update 10 is the big Multiplayer Update
It also became so much more. This did cause the Multiplayer to be delayed longer than we would like. So, what can you do in multiplayer that you couldn’t before? 1. Teleporter use for Host and Clients, use ANY regular portal to access Multiplayer functionality. Your Starting Farm Town for instance.
2. Using Mounts without major issues in Multiplayer - Talk to the Midhaven Rancher! 3. CO-OP progression through most of or all of the mainline quests (there might be a few snags along the way, report issues on Discord)
4. Overall a much greater stability and less bugs
5. Clients connecting to hosts can now interact with quest givers, ecosystems, and loot chests help your friends advance their world together
6. Some limited Cinematic Sequences are not played for both Host and Clients, this will be improving over the next week+
7. Fishing and Melee Hunting should be POSSIBLE, it’s not perfect but it’s much more doable now
8. Expect Update 10 hotfixes in a much more rapid manner specific to Multiplayer before we tackle Update 11.
The Inventory Rework - TWICE the space to start
This is a massive improvement from what everyone has experienced before. It’s no longer tied to the main storyline progression and starting inventory slots has increased from a TINY 20 slots to 41 slots as soon as you start a new game. Each type of category has its own tab now, with unique size and costs to unlock new slots. Your seeds stay in your seeds tab. Your swords and tools pair up together, the categories are as follow. Materials ( Think resources )
Consumables ( Potions & Food )
Weapons
Equipment ( tools, armor, gliders )
Seeds
Placeables ( finished building pieces )
Returning players have to visit the Amani Island Shipwreck to pick up their old loot, so do not panic, it’s all there. There will be a new Map Marker. Also If you have progressed the story to certain points, you will start out with BONUS Kip. Kip is the new Shimu money meant to help you unlock additional inventory slots right away. Use it wisely. As you get extra Kip in your adventuring, use it and Scrap to unlock more room in each tab as you go.
Item Stack limits have changed, it is more generous than before. Up to 100 on many common items, 25 on uncommon and rare items, values might be adjusted further.
Two New Mounts - They’re evolving as well, expect changes
The Community on Discord and Reddit helped name these cuties. If you haven’t met them yet, you will soon! Talk to the Midhaven Rancher for Quest Information.Â
Spee Ru is meant to be a semi fragile speed demon of a sort, please enjoy racing her all over Aghasba for now. Keep in mind that she might change!
Subba Bo is going to help you harvest and maybe something extra very soon. Old Subba is slower to get up to speed but almost as fast as Spee Ru over time.
More mounts are coming, we’re holding one back from you right now, can you guess which one might be ready? Feel free to speculate on Discord or Reddit.

The Shimu Economy Powered by Kip
Gold and Gold Dust has changed. It is now highly valuable for trade in your Mining Town. Scrap has a whole new purpose as almost everything Human-made is powered by Kip. A great way to make Kip is to trade for Scrap.
You’re meant to convert excess materials into Scrap or Kip in your Towns. Find a trader accepting scrap or Kip! Decorations now all cost a little something to add a little culture to your Town or City. Restoring Shrines? You better bring Kip! Farming is a great way to make extra Kip.
Farming - It’s Freeform now around your Temperate Town
The farm beds are gone, you can plant nearly anywhere you want around your Farming town now. All your farm goods also fetch a fancy price at the Crops Merchant. If you want to use garden beds, you can pick some up at the Farm building.
As you progress through the game you will gain more and more farming recipes as you advance your Ecology knowledge by growing your Colossal Trees.Â
 • Lettuce: unlocked by default;
  • Carrot: having a King Tree at tier 2;
  • Corn: having a Emperor Flower at tier 1;
  • Pumpkin: having a Phoenix Candle at tier 1;
  • Strawberry: unlocked by default.

* The museum rewards you in Kip and powerful recipes for Restoring Ruins and Uncovering History around Aghasba. Visit Olson, restore the Museum, you will not be sorry. If you find your Alchemy Lab or Oven lacking, the museum’s knowledge will get you some essential recipes.
* Major Performance improvements with instances and art optimization passes. This is an ongoing process, most systems should be getting slightly better performance with each major patch.Â

*Two new side quests for you to discover. Talk to Jabari and Patihoon as soon as you’ve built your Farming Town.
* Sprinting now does not drain stamina. However, dodge rolling costs a lot more stamina. Additionally, if you’re in combat, sprinting will cause your stamina to pause and not regenerate. You will have to approach a fight with a little more discretion than before. It’s best to prepare.
A Loot and Treasure Overhaul
All chests have been rebalanced and improved. You will get more loot from exploring the world. Chests hum with a pleasant sound to help you locate them as you get close. Additionally, there’s a new UI experience when opening chests that shows you the contents of each chest you open (coming soon to MP!). Expect a massive boost to Blueprints for the 200+ decoration pieces and Armor recipes. Getting your Temperate, Tropical, and Arid Colossal Trees to fully grown rewards you with one complete set of recipes for each Colossal Tree.
Shrine Chests no longer give clothing sets recipes.
Instead, they were divided between Museum Rewards and Ecosystem progression. Temperate: Wildsweeper Clothing
Tropical: Sproutbark Clothing
Arid: Boneweaver Clothing
Driftweave and Peakfur sets effect was increased to 50% stamina reduction, from 30%.
Boltcloak set effect was adjusted to reduce 50% stamina consumption from dodging instead of sprinting.
Withered Nests sometimes spawn chests.
They reward you with less Amity but they reward you with more loot. Get rare items, very valued Kip, and sometimes a fierce weapon, or handy potion! Medium or Large Towers will spawn chests. Keep an eye out for them. Withered Regions now sap less of your strength than before, and some of the pathways leading up to Portals has been thinned out of the Withered.
Speaking of loot, Treasure chests have received new fancy models and they’re much easier to spot at a distance. The large player storage chest is huge!
Withered have had their combat prowess rebalanced.
Some elites are more deadly than before. The mighty Withered Snaglith now roams the world. Beware!
Carnivores - There’s more of them but less Hungry!
The aggression system for Carnivores has received its first major patch. Most carnivores are less hungry than before and take time near the player before turning aggressive. A good rule to follow with Carnivores, is the bigger they are, the hungrier they get. Beware, or bring plenty of their favorite foods. Use your Shimuscope to find out what they like. Additionally carnivores now can be seen in packs

Ecosystems have been slightly buffed, mass planting nerfed
Planting ecosystem seeds has been buffed by 20%. Feeding creatures their desired foods has been massively boosted as well. The creatures of Aghasba reward you more than before for attentive love and care. Mass planting Seeds outside of Ecosystems have received a major nerf to Amity. Fungal spores are now less effective for this endeavor and the farm now competes for a lot of your seeds. Do you make Amity with them or turn them into crops to sell or feed to hungry creatures?
Cross-Pods Are Useful Now
Cross Pollination Pods are now very useful. Converting your spare seeds into crops seeds, or other ecosystem seeds in quantity. Bring fertilizer to help boost the cross pollination pod process. Explore new recipes in different regions as well. Arid is different that Temperate and Jungle! Explore them all.
Resource Richer Anja Rise and Moyo Vale
Both regions have received more resources for you to collect and more loot to scoop up than ever before.
More Building Options
The building process has received an extensive rework. Using the snapping feature it is now possible to align pieces in a manner more expected by players.
Free Build lets players build with pieces high up in the air if the part they’re building with allows them to place it. Terrain conforming allows things like walls and fences to blend over terrain like never before. Additionally, some plants also can inherit this feature. Camera controls allow you to get a better view of what you’re building as well. Do you want to be up close and personal with your construction or working at the Mega zoom level for a more bird’s eye view?

Less Timers - More Changes and Balances for Towns
No one likes to wait around for too long. Most main line production buildings had their timers reduced or broken up into smaller increments so you can get your mats out sooner. We will be following feedback from the community on this. We also will be tuning up the Mining Town to be more player useful or less Timer intensive in the near future.
* All Portals now only require 1 Amity Each
* New UI element changes to smooth out progression in the upper left corner of your screen.
*New Tutorial Sequences were added to the game. Gone are the static images, enjoy the more informative slides. *Added UI elements to armor and weapons to show their relative power levels more clearly.
*Added a VFX and UI element to notify the player when they are being targeted.
Thank you for your support
The entire Dreamlit team wants to thank you for seeing us through this far to Update 10. We're already cooking up plans for Update 11, and we hope to share it with you sooner rather than later. Expect a quicker pace of smaller updates in the near future. The ecosystems need some love and we've left a few toys behind we need to get into your hands.
Shimu Shima!
- The Dreamlit Team